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VR - 2021
I wanted to create a series of blobs in VR. Out of my huge selection, I reworked a few of them and finalized a collection of six pieces.












2017-2018
And these are the original ones.







Behind the scenes
Back in 2018 I bought myself an Oculus. I was really interested in creating 3D content with Oculus Medium. I am really amazed by the intuitive workflow because it is easy to continue working with the models in Cinema 4D. Everything is rendered with Redshift. Most of them have only one shader which is randomised with triplanar texture offset and vertext colormaps.