After my last project. »Blobs with medium« I continued experimenting with the Oculus. I tried different programs like Tilt Brush and MasterPiece but I am mostly using OculusMedium. Some of them are more figurative objects like animals or symbols. I also tested some animations, but voxels and no UVs are not the best start. (sound was done by @jürgenbranz) To summeraise my experience, using VR is perfect for a quick, arty and handmade look. Perfect for stills and prints.
Most of the objects only use one Shader, which is build in Redshift (using Vertex Maps as masks). As a main program I used Cinema 4D.
Also check out my tutorial part!